Kirby switchies canon
After Kirby Tilt 'n' Tumble for Game Boy Color afterward, Kirby properties reprised their roles in 2001's Super Smash Bros.
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(developed by the same company as the Kirby games, HAL Laboratory), the franchise underwent a bit of a hiatus on the international side of things until 2000's Kirby 64: The Crystal Shards. Then, aside from Kirby's appearance in 1999's Super Smash Bros. Alongside two more entries in the Kirby's Dream Land series, as well as various golf, puzzle, and pinball spinoffs, was 1996's Kirby Super Star for SNES. It also introduced a rival figure to Kirby named Meta Knight. Kirby's next appearance was in the critically lauded Kirby's Adventure for NES, which introduced his ability to inhale enemies, swallow or spit them out, and gain abilities from the enemies he swallowed this became a Kirby trademark present in most subsequent games. After the game's release in 1992, Kirby and his fictional world and related properties became a mainstream video game franchise for Nintendo in the years to come. Sakurai created a blob placeholder sprite for the character during development, and after a while he liked the placeholder sprite better as a main character design, so the character was named " Kirby" (it was rumoured to be named after Nintendo's legal counsel John Kirby, who saved Nintendo from an infringement lawsuit involving the name Donkey Kong and its similarity to the name King Kong, but that was not the case, it was a coincidence ) and the game's title was made to be Kirby's Dream Land. series, was designing a Game Boy platformer originally titled Twinkle Popopo, and it originally had a different main character design. Masahiro Sakurai, the future designer for the Super Smash Bros.
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9 Games with elements from or in the Super Smash Bros.